Getting a door blast simulation using RBD material fracture in Houdini. Particle debris generation, and Pyro smoke simulation. The key is a fast moving explosion, removing the bulbous default Houdini explosion look, using custom microsolvers to control dissipation, and small noisy swirls within the fluid. LOVE Houdini!
Houdini Door Blast -- Pyro & RBD RnD